------------------------------------------------------------------- Subject: 05b. UNIVERSAL MEDIA VRML DEMOS ------------------------------------------------------------------- TIME: (see previous section) ------------------------------------------------------------------- If you could see the 3D dragon previously, try these: http://www.web3dmedia.com/UniversalMedia/demos/ When you load these "worlds" you should see fully textured (texture mapped) objects in the scene. In other words, the detail of the world should look similar to the 2D graphic button that you click on to load the world. Is this the case? Do you see "textured" objects, or are are the surfaces of objects "flat" (solid color only; no textures)? Texture-mapped 3D objects, such as these, take a considerable amount of processing power since your computer must calculate not only the 3D geometry (form of the object) but it must also map (wrap) a bitmap image (such as a JPEG, PNG, or GIF) onto the shape. Although 3D accelerated systems (those that have a 3D processing board in them, which takes the burden of processing this information off of the main CPU) are usually fast enough to handle complex texture-mapped scenes, those without special 3D hardware are often sluggish when rendering such scenes. To speed things up try changing the "rendering mode" used by Contact: 1) Right-click somewhere on the 3D scene. 2) Choose "Graphics" from the pop-up menu that appears. This can be tricky if the scene is animated (try moving your mouse a very small amount to trigger the menu!). 3) Choose one of these modes: - Textures (show textures when "checked") - Smooth Textures (best quality textures when "checked") - Dithered (dither colors when "checked") Experiment with the above modes to see if you can turn texture mapping on and off. When done, try these modes: - Wireframe (points on the shape connected by lines) - Vertices (points on the shape only) - Flat (flat colors) - Smooth (smooth colors) You'll notice that the fastest modes have no textures and no colors, although the quality of the scene is quite poor as a result. You'll also notice that making the window of your browser smaller increases the speed (framerate) of the animation, because a smaller screen area means the computer has to work less to change frames of the animation. NOTE: THESE ARE REAL TIME 3D GRAPHICS; AS YOU MOVE AROUND THE SCENE IT IS RENDERED DYNAMICALLY FROM THE NEW VIEWPOINT. -- ------------------------------------------------------------------- Aaron E. Walsh http://www.gridinstitute.com/people/aew/ 617.350.7119 -------------------------------------------------------------------